The HypestKey mouse sensitivity converter turns your sens from one game into the matching value for another, so the same mouse movement gives the same turn. Pick your game, enter your sens, get the number for your new game. No signup, no ads. It covers 30 games: Valorant, CS2, Apex Legends, Fortnite, Warzone, Overwatch 2, Rainbow Six Siege, THE FINALS, Marvel Rivals, Escape from Tarkov and 20 more. Enter your DPI as well and it shows eDPI and cm/360 too.
How to use the mouse sensitivity converter
- In the first list, pick the game you play now, for example CS2 / CS:GO.
- In the second list, pick the game you are moving to, for example Valorant.
- Type your current in-game sensitivity. The result updates as you type.
- Enter your mouse DPI. It only changes the eDPI and cm/360 stats; if you leave it empty, the tool uses 800.
- Read the converted sensitivity, then check eDPI, eDPI in the new game, cm/360 and in/360 under Advanced stats.
- Press Swap games to convert back the other way, Copy result to save the numbers, or Reset to start again.
Why can’t you just copy your sensitivity to a new game?
Because every game turns the camera a different amount per mouse count. CS2 uses a yaw of 0.022 degrees, Valorant 0.07, more than three times as much. If you just copy a CS2 sens of 2 into Valorant, you turn about 3.2 times faster and your aim feels completely off. The converter does that math so your muscle memory transfers.
For games that look alike, it is the same story. Overwatch 2, Warzone and Marvel Rivals share a yaw of 0.0066, so their numbers carry over 1:1, but moving from any of them to Apex Legends needs a conversion.
How this tool works: how does the mouse sensitivity converter calculate the new sens?
Each game has a yaw value, the degrees your view turns per mouse count at sens 1. The converter multiplies your sens by the source game’s yaw, which gives degrees per count, then divides by the target game’s yaw. Example: 2.0 in CS2 is 2 × 0.022 ÷ 0.07, roughly 0.629 in Valorant. Same physical mouse movement, same in-game rotation.
On screen the result has 4 decimals (0.6286 in that example); if your game accepts fewer, round it to what the settings field takes. Next to it, the tool works out eDPI (sens × DPI) for both games, and the distance for a full turn: 360 divided by the degrees per count gives the counts for one turn, divided by your DPI gives inches, and times 2.54 gives centimetres.
All yaw values are stored in the HypestKey converter itself, nothing is sent anywhere, and the calculation runs in your browser. Only the 360 distance is matched. It does not adjust for field of view, zoom or scope sensitivity, which some games handle with their own separate settings.
What yaw values do popular games use?
Most shooters fall into a few yaw groups. Games built on Source, like CS2, Apex Legends and Team Fortress 2, use 0.022. Valorant and Splitgate use 0.07. Overwatch 2, Warzone, Marvel Rivals, THE FINALS and Destiny 2 use 0.0066. Inside a group the sens number carries over unchanged; between groups you need to convert.
| Games | Yaw in this converter | Same feel as CS2 sens 1.0 |
|---|---|---|
| CS2 / CS:GO, Apex Legends, Team Fortress 2, Deadlock | 0.022 | 1.0 |
| Valorant, Splitgate, Spectre Divide | 0.07 | 0.3143 |
| Overwatch 2, Call of Duty: Warzone, Marvel Rivals, THE FINALS, Destiny 2 | 0.0066 | 3.3333 |
| Rust, Hunt: Showdown | 0.03 | 0.7333 |
| Paladins | 0.025 | 0.88 |
| Escape from Tarkov | 0.02475 | 0.8889 |
At 800 DPI every row in the table gives the same 51.95 cm for a full 360 turn. That is the whole point: different numbers, identical movement.
What are eDPI and cm/360?
eDPI is DPI multiplied by in-game sensitivity, and it lets two players compare aim speed on different hardware: 400 DPI at sens 2 and 800 DPI at sens 1 both give 800 eDPI. cm/360 is how far your mouse travels for a full turn. A lower number means a faster sens. Most pros land somewhere between 25 and 50 cm/360.
Inside one game eDPI is a fair comparison, but across games it is not, because yaw differs. 800 eDPI in CS2 is not the same speed as 800 eDPI in Valorant. For that reason the converter also shows eDPI in the new game. cm/360 works across every game, so it is the best number to share. The verdict tells you whether your setting is faster or slower than the usual 25 to 50 cm range.
Why does DPI not change the converted sensitivity?
Sens conversion is a ratio between two games’ yaw values, so DPI cancels out. Whether you play at 400, 800 or 1600 DPI, CS2 sens 2.0 always converts to 0.6286 in Valorant. The DPI field only feeds the Advanced stats panel, where it sets eDPI and cm/360; the main converted number stays the same regardless of the DPI you enter.
For the mouse itself, DPI does matter, together with its polling rate. You can check that it reports smoothly with the mouse polling rate test.
What should you do if the converted sens still feels off?
Usually it is the field of view. The math is right, but a wider FOV makes the same turn look slower on screen, and a narrower one makes it look faster. If it feels weird after a few matches, nudge the sens up or down by roughly 5% until it clicks. Scope and ADS settings often need their own adjustment.
Pick one DPI and stick with it. Changing DPI between games also changes your Windows cursor speed, which messes with everything outside the game. Adjust the in-game sens only. Give your hands a few sessions to adapt before you change anything again; the reaction time test and the CPS test are quick ways to warm up.
On top of that, a new game can push your PC harder. If aim feels laggy rather than too fast or too slow, low FPS may be the reason, and the FPS calculator shows what your hardware should get.